Magic item attunement description. Attunement requirements. Magic item attunement description

 
Attunement requirementsMagic item attunement description  Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes

Magic Item Name. Test of Wills. Compendium - Sources->Eberron: Rising from the Last War. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats, and helmets on the head. Sentinel Shield: you miss out on the AC bonus of a +X shield but you still get the normal +2 AC and can’t be surprised easily. You ignore all class, race, spell, and level requirements on attuning to or using magic items. Additionally, a creature can't attune to more than one copy of an item. The staff has 10 charges, which are used to fuel the spells. This would create some odd scenarios such as having a magic mouth concentrate on spells cast from magic items. Compendium - Sources->Basic Rules. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. RAW players can tell if something is magical, so I figure this is fair. Intricate carvings spiral up its length to the tip of the blade. Wondrous item, uncommon (requires attunement). It falls off if your attunement to it ends. Description. Found on Magic Item Table F. Since it says that it turns the item into a magical item, so it deals magical damage. The spell-refueling ring is an artificer infusion that allows an artificer to turn a normal ring into one that can restore a spell slot of up to third level as an action once per day. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. A curse should be a surprise to the item’s user when the curse’s effects are revealed. Description [] Wondrous item, rare (requires attunement by a humanoid) The amulet is a 4-inch-wide disk composed of silver-framed wood, with a rune carved into its face. 3 lbs. Most of the classes get only 3 slots to attune to, with the exception of Artificer. At the bottom of the spell list it does have the following message: Magic Items - tot 1, actives: 0. Class and race requirements are relatively intuitive, additionally, since an Artificer is able to cast spells they can already attune to items that require you to be a. Note, of course, that some items make for better. Attunement is a mechanic from tabletop 5e. The. Please use the template provided below. It determines if magical items can be used by characters, as well as enabling them to access different features and abilities. The Adventure Zone: Balance, Magic Items Revised Items A-Z. Type, Rarity (attunement?) From Dungeon Master's Guide, page 173. Item: A simple or martial weapon (requires attunement) This magic weapon grants a +1 bonus to attack and damage rolls made with it. "Attunement" of items like in 5e/other editions is called investiture in PF2e. The Artificer gains attunement slots at level 10, 14, and 18 (up to a maximum of six). It cannot speak, so of course it couldn't use magic items that require a command word, but the rules for attunement state (DMG, p. For reference, the description of Attunement. Magic Item Name. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. Most of the classes get only 3 slots to attune to, with the exception of Artificer. They're not permanent. When the attunement is complete. This bond is called attunement, and certain items have a prerequisite for it. Compendium - Sources->Basic Rules. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind (or Dragon Orbs) to help them defeat the dragons. Magic Item Master. What does it look like to Attune to an Item?. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. 56, WGtE p. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. The Cloak of Protection is Uncommon, but does. Description. However, the rules for custom magic items on DMG 284-5 do mention attunement. This description generator will generate a fairly random description of a the way magic works in a random world. It is an official class. Furthermore,. Rya. You can use an action to cause the ring. If the prerequisite is a class, a creature must be a member of that class to attune to the item. In the way of general rules we do get: Without becoming attuned to an item that requires attunement, a creature gains only its non magical benefits, unless its description states otherwise. As an aside, the fork being attuned with a plane has absolutely nothing to do with characters being “attuned” to magic items. Wondrous item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. Most of the classes get only 3 slots to attune to, with the exception of Artificer. But here is a summary: Weapon +3 ; devour soul ; soul hunter, haste ; sentience ; consume souls. A Ring of Protection is a rare magic item that grants any wearer attuned to it a +1 bonus to their Armor Class. Wondrous item, uncommon (requires attunement). Finally there is one particular line in the Mirror of Life Trapping's description which may provide evidence that a mouth cannot activate the. Being 100 feet away for more than 24 hours, losing attunement requirements or willingingly ending the attunement over a short rest does. Armor (medium or heavy, but not hide), uncommon. 180) states:. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Alternatively, they Might find someone who is willing to identify their item for 10 gp. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Certain items use the following rules for their activation. The official description for the Ring of Protection states:. There are magic items that you can use freely like. If attunement ends the ink reforms into the needle. To attune to this item, you must hold it against your forearm for the entire attunement period. You ignore all class, race, and level requirements on the use of magic items. The ring can store up to 5 levels worth of spells at a time. Staff of the Python. 18th-level feature +1 max magic item attunement (6. oh ok I see. Prerequisite: 6th-level artificer. Every Shield Guardian has an amulet magically linked to it. The descriptions follow the same pattern overall, but the details will vary to create different magic systems. Both seem valid. A weapon must be held. And it will say specifically in the description of the magic item if it requires attunement. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. Blackrazor. The Items Generator provides a random sample of carefully balanced magic items for dnd 5e that were generously provided by The Griffon's Saddlebag. Magic items require attunement because they are powered by such spirits. Found on Magic Item Table G. This spear is a magic weapon. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. If you want to use any of the content, please read the. We've chosen a set of magical Studded Leather, with. From there, you can select “Create a Magic Item. Description. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. There are magic items that you can use freely like. Prosthetic limbs no longer require attunement. Homebrew Tutorials Magic Items Tutorial Follow Now we're going to create a magic item that's also themed to our scenario. The description for the ghost's Possession action states, in part:. Some magic items have prerequisites for attunement, most commonly requiring a specific race, class, or alignment. An infusion works on only certain kinds of objects, as specified in the infusion’s description. Magic items are gleaned from the hordes of conquered monsters or discovered in long-lost vaults. You must be attuned to the staff to gain its benefits and cast its spells. The best you can do is to search for a term you expect to be in the item description, and then filter by items. From there, you can select “Create a Magic Item. The way it works is rather simple. Attunement is a mechanic from tabletop 5e. A little boring, but strong in that it allows for even greater versatility. Armor Unless an armor’s description says otherwise, armor. Google Doc with alphabetized list split into three parts. Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. Since an Awakened tree uses the stat block in the monster manual it certainly qualifies as a creature. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. Magic Items: Attunement (5e) For Dungeons And Dragons This post we are going to talk about the Attunement. The robe's color corresponds to the alignment for which the item was created. However, some items do require it to be held for certain effects to take place. First, I wonder whether a Homunculus Servant can use magic items, especially if they require attunement. When you hurl it and speak its command word, it transforms into a bolt of fire, forming a line 5 feet wide that extends out from you to a target within 120 feet. Both seem valid. The globe draws magic from the Weave that can be harnessed for various purposes. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. In order to contribute in a boss battle, martials need a +1 melee and missile weapon at a minimum. ) Please include as much detail as possible in order for these magic items to be useful and helpful to others. In this case, we change the ATTUNEMENT DESCRIPTION field to, "creature able to use light armour, that also has proficiency in the Stealth skill. Why or what is the role it has in the game? Primarily balance. Please include as much detail as possible in order for these magic items to be useful and helpful to others. Soul of ArtificeThis description doesnt really do the show any favors hahah, its in my top 10 anime and is on netflix, give it a check. If you attempt to attune to an item while at your limit it fails. Using an action lets you touch the item, transforming it into any type of Artisan’s tool. (DDAL FAQ v 7. The way it works is rather simple. . Once the wearer spends an hour attuning to the Ring of Protection, they receive a small boost to their AC, making. Most of the classes get only 3 slots to attune to, with the exception of Artificer. However, if the lore of the sword has all kinds of info about the module, separate from what the sword can do, and the players are reading those spoilers, then the only way to fix that would be to re-write the lore of the module so. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. Artificer infusions create semi-permanent magic items, giving you a ton of powerful options. Most of the classes get only 3 slots to attune to, with the exception of Artificer. KoC – A weapon of your description and specifications within reason (along with dm’s) appears anywhere in the world player rolls d100, 95-100 is on their personEnding a Magic Item’s Attunement: A magic item’s attunement ends when you no longer satisfy the magic item’s attunement prerequisites, when the item has been more than 100 feet away from you for over 24 hours, or when you wish to end the attunement. 136) point out that the characters will know whether something is a magic item to begin with just by handling it. Attunement, a related mechanic, explicitly requires one to be a creature. 138):Wondrous Item, uncommon (requires attunement) Description: A pair of finely crafted leather bracers featuring the likeness of an elf in front of a set of 4 arrows. Some magic items need attunement. Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Obviously, you can sprinkle on whatever flavor you wish. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. martial weapon, longsword. Here you go. Doesn't work on ANY magic items. Follow up to my Attunement Slots are Dumb video on HOW to Attune to Magic Items in Dungeons and Dragons 5e. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Staff of the Woodlands. Top 10 Infusions for Artificers. Most of the classes get only 3 slots to attune to, with the exception of Artificer. Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: • The wearer's walking speed increases by 5 feet. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Ring, uncommon (requires attunement). Please include as much detail as possible in order for these magic items to be useful and helpful to others. It then specifies three ways for them to learn what a magic item does: Casting the identify spell; Focus on the item while in physical contact during a short rest Identifying spell effects currently affecting an item/creature or spell origins of an item, learning the number of charges of a magic item, and dramatically reducing the time expense. VESTIGES OF DIVERGENCE When the great wars. Found on Magic Item Table G. Please use the template provided below. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Magic Properties: While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. It requires attunement. These items are OGL-compatible and are only a fraction of the hundreds of exclusive items available to you when you support them on Patreon. Attunement Some magic items require a creature to form a bond with them before their magical properties can be used. The description of each item category or individual item details how an item is activated. Found on Magic Item Table F. RAW uncertain, RAI no attunement transfer. mike11499 Rogue • 2 yr. Notes: Deception, Headwear. Depending on the item, attunement may be required to use some or all of the item’s effects. In true 5e fashion, you have to read the description of the individual item to know how it works. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. You have quoted the relevant rule: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Description. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. It deals radiant damage instead of your normal slashing damage, and it deals a bonus 1d8 to undead creatures. Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. Artificer Infusions. For example, a magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical p roperties. Please post magic item homebrews on this thread from now on. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Aside from that it's all fair game. Powerful magic items remain rare and remarkable, but the streets are lit with everbright lanterns and nobles flaunt their wealth with fine glamerweave clothing. $egingroup$ If I get a sword that does +1 damage but didn't require attunement, but didn't identify it, according to your point 2, I can even swing the sword as a normal sword. To end an attunement a creature must spend another “ short rest ” with the item, similar to when they initially created the bond. Attunement []. Attunement is an integral part of any character’s journey in Dungeons and. If the attunement has a. Magic Item Handout Templates, plus Improved Character Sheets. It. If the item grants a bonus that other items also grant. This rule doesn’t imply that such creatures have the ability to attune to magic items. Following any of these steps will bring you to the Create Homebrew Item page, where you’ll have two options: We’re going to use the second option to make my item the Huntress’s Bow. Some magical items require the character to attune to the item. To learn more, a. You can’t attune to items of the same name. Replicate Magic Item Using. If to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. The way it works is rather simple. . DMs can provide monster loot with magic wands without breaking the game because wands won’t cast any spell the DM isn’t ok with. Wondrous item, uncommon. Mod, rare 15+Dex. Attunement. As of the Artificer's re-release in Tasha's Cauldron of Everything, the Replicate Magic Item infusion now allows artificers to replicate any common magic item (sans potions and scrolls), rather than just the ones from Xanathar's Guide. Additionally the question "Can an animal attune to a magic item?" explains that any animal (and so certainly beast companions) can attune to a magic item so long as they focus on the item for an hour. Rarity – Uncommon (+1), Rare (+2), Very Rare (+3) (requiring attunement by a Wizard) Item Type – Wondrous item. Edit: PDF of character sheets for print here. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. The magic item infusion feature description goes on to say: You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. To attune to an item, the character must fulfill the pre-reqs (if any) and take a short rest. From the description of Absorbing Tattoo that's also present in. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. ago. If you reduce the damage to 0,. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. Using a Magic Item. unless its description states otherwise. Attunement involves a character forming a bond with a magic item before the character is able to use it. Improve. ago. Found on Magic Item Table F. I would not say that ruling that all magic items can be attuned to would break anything in a game. This rechargeable rare item takes the role of a spellcasting focus, and will give Druids a +2 to their spell hit and damage rolls. The staff regains 2d8 + 4 expended charges daily at dawn. Found on Magic Item Table F. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. Hat of Disguise. The spell ends if the hat is removed. Using a magic item’s properties might mean wearing or wielding it. The way it works is rather simple. ". Artificer is treated as a half caster. Attunement is an important concept in DnD 5e and is essential to understanding how your character interacts with magic items. (no description was given in game that I recall) Once per day the wearer can cast Finger of Death. Barrier Tattoo. [5e] Legendary Items and Attunement 5th Edition Does a +3 weapon count towards your attunement slots, or can you theoretically have a bunch of +3 Javelins and throw them at dragons and shit. While holding the staff, you have a +1 bonus to your Armor Class. This bond is called attunement, and certain items have a prerequisite for it. Not all magic items need to be attuned to. After the first book of the Shattered Star AP some of the PCs already have 3 attuned items each, the limit is a good way to give out items without things going crazy, and not have to worry too much about stacking - eg I can give out multiple AC-boosting items, and as long as they require attunement there's no need for 3e/PF style 'insight. Artificer Infusions. Some questions regarding this:Most of the classes get only 3 slots to attune to, with the exception of Artificer. The description of each of the following infusions details the type of object that can receive it, along with whether the resulting magic item requires attunement. the holy avenger). See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its. While holding it, the wielder can take a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This bond is called attunement, and certain items have. In the tables, an item’s entry tells you whether the item requires attunement. They're not fleshed out by any means, my aim is more to give you inspiration through. Decide whether the item requires a character to be attuned to it to use its properties. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The description of the Rod of the Pact Keeper (DMG, p. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Buying a Magic Item. Compendium - Sources->Eberron: Rising from the Last War. To attune to a magic item, you just have your character spend an hour studying how it works. Since the Blood Spear requires attunement, and it doesn't state the +2 bonus can be gained without attunement, it. The Mace of Smiting is Rare but doesn't require attunement. Cloak of Protection. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. You ignore all class, race, spell, and level requirements on attuning to or using a magic item. So they only know where the item is if. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. It has no effect on you if your Constitution is already 19 or higher. This bond is called attunement, and certain items have a prerequisite for it. In terms of how to actually know if an item is an artifact, the item's description will say so where a magic item would list their rarity. Replicable Items (2nd-Level Artificer) Magic Item Attunement. Any creature can cast a spell of 1st through 5th level into the. Magic Item Savant. Tattoo Attunement. While you're wearing it, any critical hit against you becomes a normal hit. This way you don't have a character able to have an unlimited number of powerful items they can use. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. Replicable Items (2nd-Level Artificer) Magic Item Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. The item is cursed and after using the ring to cast Finger of Death the caster begins to prefer the. The intent seems to be that you can only attune to magic items that require it. Description [] Wondrous item, uncommon (requires attunement). To attune an item, you must spend a short rest focused on only that item while being in physical. Rather than have a legendary magic item take up one attunement slot, have it take up all of their slots. Only items with the invested trait (generally magical worn items) count against the base limit of 10. However, majority of strong items require Attunement like: cloak of protection, cloak of displacement, boots of speed, etc. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. At the end of the rest, the character. A Ring of Protection is a remarkably simple item that makes for a great low-level reward for just about any adventurer. The thing with magic item pricing is the fact that while a regular item is simple in use, magic items can completely change in there value in different campaigns, in your average dungeon campaign items like, the boots of elven kind are decently valuable, but in let's say a stealth based campaign, the value of these times massively raises, another. Naturally, items that are good and do not require attunement will be given greater consideration. Rare magic ring. Magic Item Descriptions Five legendary magic items from Dungeons & Dragons: Honor Among Thieves are presented here for your enjoyment. Dungeon Master´s Guide. In other words, this ring functions. Major Items, Uncommon. The Cloak of Protection is Uncommon, but does. " and then hit the SAVE. That specifies what a "normal" attunement is, but that does not specify what artificer gets. Using a Magic Item A magic item’s description explains how the item works. It clearly points out that the object must be non-magical to start and becomes magical after the process. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. → DnD 5e Magic Items. This bond is called attunement, and certain items have a prerequisite for it. 6 lbs. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Most of the classes get only 3 slots to attune to, with the exception of Artificer. At a minimum the item should include a name and a description of its abilities, powers, and uses. Dungeon Master´s Guide (SRD) Alchemy Jug: Wondrous item: uncommon: Dungeon Master´s Guide (BR) Ammunition +1, +2, or +3: Weapon : uncommon (+1) rare (+2. A white. Unless stated otherwise in an item's description, you can only count an item from a set toward the. For instance, a Bard trying to attune to a magical lute could spend a short rest messing around with the tuning of the lute to become familiar with the item and forge that bond. Quickly accessible list of magic items. If you are not attuned to Hazirawn, you deal an extra 1d6 necrotic. All it does is end the attunement so that the creature is no longer cursed, but the magic item itself is still cursed. Replicate Magic Item. If the item grants a bonus that other items also grant, it's a good idea to require attunement so that characters don't try to collect too many of those items. Any item attuned to a creature under your control (familiars, beast companions, etc. If the expended slot was of 4th level or higher, the new slot is 3rd level. Yes. Rarity – Uncommon (+1), Rare (+2), Very Rare (+3) (all requiring attunement) Item Type – Wondrous item. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Stonemaker War Pick. Using a Magic Item A magic item’s description explains how the item works. Attunement. Hi, Only just realised that characters can only be attuned to 3 magic items. Uncommon magic item, no attunement. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise. There are magic items that you can use freely like. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Some magic items require a creature to form a bond with them before their magical properties can be used. A collection of random generators for Dungeons & Dragons and other tabletop role-playing gamesAt 14th level, your skill with magic items deepens more: You can attune to up to five magic items at once. Attunement. Since a Wizard’s usual spell book is not actually a magic item, just a collection of spell texts, functioning as a spell book is a nonmagical benefit - it’s a benefit you can get from a. Whether or not it is your Simulacrum double or another creature possessing you is irrelevant, as a Simulacrum is not you, but rather "an illusory duplicate" per the spell description. No Wand sheath (detailed in chapter 5) Yes Replicable Items (10th-Level Artificer) Magic Item Attunement Boots of striding and springing Yes Boots of the winterlands Yes. +1 wands are also very, very powerful. This bond is called attunement, and certain items have. Oliver's Insightful Monocle Rarity: Rare (requires attunement) Description: Oliver's Insightful Monocle is a finely crafted monocle made of gleaming silver. Typically, a +1 weapon does not require attunement, so we cannot rely on the generic rules for +1 weapons; we must rely on the description given in Curse of Strahd. There's also an item from Waterdeep: Dungeon of the Mad Mage called the Black Crystal Tablet that allows anyone with proficiency in Arcana to attune to it, which allows you to cast eyebite but without specifying a save DC (thanks to @Medix2). Description [] Wand, rare (requires attunement by a spellcaster). I’ll expand on what’s provided. In the world of Greyhawk, only nine of these blades are known to exist. Attunement. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. This bond is called “attunement”. Updated from my previous pre-Tasha's post. Attunement is a bond between a creature and a magic item that is formed over a short rest. Attunement is the only requirement for using the tattoo. It was once worn by the renowned sage and storyteller, John Oliver, who. It will end if the attuned creature dies. I'm assuming I have to set the item to Active somewhere, but I don't see an option other than checking the Attuned box in the Magic Items tab for the item and clicking the little shield icon in the Actor sheet to denote that it's equipped, and. Attunement is a mechanic from tabletop 5e. Found on Magic Item Table I. - Craft all the items: Ammunition, Armor,. Magic Item Attunement. However, changing the attunement requirements is. The way it works is rather simple. Attunement prevents one character having too many powerful magic items - as any given character cannot attune to more than three at a time. Activating a magic item is a standard action unless the item description indicates otherwise. And any other info the item description says the character learns. As you note, the item's description states that the first time one attunes to the sword, they are transformed and no magic can reverse it, not even divine intervention. It is used to make sure players can get a lot of magic items, but limits how many of them they can have active at the same time. The rules for attunement state: Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. Amulet of Health (Requires Attunement) The Amulet of Health is yet another simple but powerful magic item for martial characters.